Overtime
Posted: Wed Apr 24, 2013 12:14 pm
Suggestion for overtime settings
We had our first game go to overtime this past weekend, which we had the game set up to track overtime but noticed a couple of odd things. We also went to a shoot out as the game was still tied after two overtime periods.
First, there is no setting for number of overtime periods.
Second, the display above the time went straight to final when the game ended 0-0. After checking the game settings and clicking undo twice, then letting the time run out again the next period button displayed. This then reset the display to overtime 1 and set the clock to 10 minutes as indicated in the set up of overtime length, so not sure why it didn't just go to 'next period' at the end of regulation.
Third, when the first overtime was over and we started the second overtime (pushed next period) the clock reset to 40 minutes (normal half length) and it displayed period 2. Not knowing what to do I adjusted the clock down to zero and it again said final at 0-0, clicked undo and it went to next period again and displayed overtime 1 (I think the score screen showed 4OT in total, so not sure how I did that).
Four, Playing time seems to be correct as we have our keeper showing as 6/6 games played/started with 510 minutes (80 minutes x 6 games plus 2 x 10 minute overtime), however our team total only shows as 6 games for 480 minutes...
Five, we finished the game with a shoot out 7-8 on 10 shooters but the game still displays as 0-0 as the final score...
Suggestions based on above:
1. Add a selection for number of overtime periods (I think most situations would be 2, but depending on league rules could be until there is a winner - maybe why it's set the way it is)
2. Fix so if the game ends in a tie it will display 'next period' correctly at the end of each period. (maybe this was unique to our game, have not tested it again to try and reproduce)
3. Fix clock reset based on Overtime, not on initial game length. (same as 2 have not tried to reproduce)
4. Add overtime minutes to total team minutes.
5. Maybe add in a section just for shoot outs like that of 'Has Overtimes | YES | No | ' - Has Shoot Out |Yes|No| -, also add in a number of shooters selection like 'Periods |2|4|6|8|' it would then be sudden death after that number of shooters. With those setting selected, once the overtimes are over the app would go into a shoot out mode. Perhaps, just go to the shot view screen where it shows the goal, listing the games players down each side (home team on left and away team on right). You could then select the shooter and click what happened continuing from there. Once a winner is determined in a shout out the final score should be updated to reflect the winner, 0-1 in our case.
It was easy to do the shoot out using the current 'Shoot Out' button in the action selection, and I did notice that each time the shoot out button was pressed it did display 'Shoot out' where it usually displays 'Period #'.
Thank you for your consideration on these items.
We had our first game go to overtime this past weekend, which we had the game set up to track overtime but noticed a couple of odd things. We also went to a shoot out as the game was still tied after two overtime periods.
First, there is no setting for number of overtime periods.
Second, the display above the time went straight to final when the game ended 0-0. After checking the game settings and clicking undo twice, then letting the time run out again the next period button displayed. This then reset the display to overtime 1 and set the clock to 10 minutes as indicated in the set up of overtime length, so not sure why it didn't just go to 'next period' at the end of regulation.
Third, when the first overtime was over and we started the second overtime (pushed next period) the clock reset to 40 minutes (normal half length) and it displayed period 2. Not knowing what to do I adjusted the clock down to zero and it again said final at 0-0, clicked undo and it went to next period again and displayed overtime 1 (I think the score screen showed 4OT in total, so not sure how I did that).
Four, Playing time seems to be correct as we have our keeper showing as 6/6 games played/started with 510 minutes (80 minutes x 6 games plus 2 x 10 minute overtime), however our team total only shows as 6 games for 480 minutes...
Five, we finished the game with a shoot out 7-8 on 10 shooters but the game still displays as 0-0 as the final score...
Suggestions based on above:
1. Add a selection for number of overtime periods (I think most situations would be 2, but depending on league rules could be until there is a winner - maybe why it's set the way it is)
2. Fix so if the game ends in a tie it will display 'next period' correctly at the end of each period. (maybe this was unique to our game, have not tested it again to try and reproduce)
3. Fix clock reset based on Overtime, not on initial game length. (same as 2 have not tried to reproduce)
4. Add overtime minutes to total team minutes.
5. Maybe add in a section just for shoot outs like that of 'Has Overtimes | YES | No | ' - Has Shoot Out |Yes|No| -, also add in a number of shooters selection like 'Periods |2|4|6|8|' it would then be sudden death after that number of shooters. With those setting selected, once the overtimes are over the app would go into a shoot out mode. Perhaps, just go to the shot view screen where it shows the goal, listing the games players down each side (home team on left and away team on right). You could then select the shooter and click what happened continuing from there. Once a winner is determined in a shout out the final score should be updated to reflect the winner, 0-1 in our case.
It was easy to do the shoot out using the current 'Shoot Out' button in the action selection, and I did notice that each time the shoot out button was pressed it did display 'Shoot out' where it usually displays 'Period #'.
Thank you for your consideration on these items.