Running Clock
Posted: Mon Dec 20, 2010 8:27 pm
We play in a league that has running clock rules.
That means we have designated 20 minute halves. The time continues to run during free throws, substitutions--and only stops on timeouts. The only exception is that during the last 2 minutes of the game is normal stop clock time. IScore does a good job of stopping on all normal play stoppages--which works for the 2 minute time period, but not every other time.
If you could add a running clock option, with a possible stop clock time period (optional at end of halves--I know a rec ball league that plays stop clock at end of halves) would work great as the time would be more accurate.
Lee
That means we have designated 20 minute halves. The time continues to run during free throws, substitutions--and only stops on timeouts. The only exception is that during the last 2 minutes of the game is normal stop clock time. IScore does a good job of stopping on all normal play stoppages--which works for the 2 minute time period, but not every other time.
If you could add a running clock option, with a possible stop clock time period (optional at end of halves--I know a rec ball league that plays stop clock at end of halves) would work great as the time would be more accurate.
Lee